In future, Piepiora said they would do better to consider player fun in their attempts to balance the game. Joe Piepiora, associate game director, said that they felt that certain builds based around cooldown reduction were so powerful, giving players access to instantaneous active skills, that they threatened the usefulness of other builds by comparison. We've most definitely heard the feedback from the players on that front," said Fletcher.īlizzard did try to explain the reasoning behind the patch, saying that Diablo 4 is ultimately a game "about choice". "We don't plan on doing a patch like this ever again. It's something that we ourselves know, it's not the greatest play experience for players. On the subject of "reducing player power", associate director of community management Adam Fletcher said, "We know it is bad. Manage cookie settings How to level fast in Diablo 4. To see this content please enable targeting cookies.
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